Diogo is the former Lead Game Developer of Dungeon Souls and former CTO of Lamina Studios. Over the course of six years, Diogo has developed game mechanic engines in Game Maker. He has also made a few games for android using Game Maker and has done a few applications for Windows using Visual Studio. He has experience in java and C/C++ development. Whether it is an application based for consumer purposes or a scientific-driven development, his best skill is making video games using Game Maker. Diogo likes to look into opportunities in developing video games and desktop applications. Diogo has worked on many features of Dungeon Souls' such as controller support implementation, Alienware FX and Logitech keyboard and mouse lightning effects as well as with Logitech Arx Control lightning implementation. He has worked also on the game story and did the scripts for several characters. His game design expertise has led to more added features of the game: Arcane Forge, Split Screen, Razer lightning implementation, and porting the game to consoles. Diogo is very creative and innovative in terms of his game design concepts as well in software or game development. As many do not know, Diogo has some experience in music composition and vocal singing too. He got recognition for his dissertation on Early Detection of Parkinson's Disease through Voice.