Dungeon Souls Update #12.3

Update #12.3 Scope

This patch fixes some errors found on update 12.2 and adds a few balances suggested by players.

[General]

-MAJOR: Fixed a (legendary) bug where the necromancer class would reset its neophyte level (so long, bug!);

-Fixed a bug where the whirlwinds created from Butterfly's Wing would crash the game;

-Fixed a bug with the cleric where the gate wouldn't spawn on small corridors;

-Fixed a bug with the cleric where the gate would consume the ability even if it didn't spawn.

-Fixed a bug where the thief's invisibility was not working as intended

[Balancing]

A huge thanks to Steam user Werti100 for the suggestions that created the following changes:

- Damage dealing items (such as Spike Ball and Eye Ball) no longer trigger enemy invulnerability. They now possess their own type of invulnerability (useful for bosses!);

- The stat points gained per level now vary with the player's level and the hero's neophyte level, up to a maximum of 3 stat point with the hero's neophyte level at max and 2 stat points per 5 levels. This means that at maximum, a hero may gain 5 stat points per level up at later stages.

A huge thanks to Steam user Manlet for the suggestions that created the following changes:

[Warrior]

-Piercing swords now deal (50+20 per level)% physical damage and (100+40 per level)% magical damage;


[Cleric]

-Reduced the base cooldown of gate from 20 seconds to 9 seconds;
-Reduced the gate's duration to 6 seconds;

[General]

-Ranged classes' basic attacks now block projectiles, making boss fights fair fights;

-Shop no longer forces one of the items to be a potion;

-Shop no longer sells repeated items (you won't see, for example, 2 spikes balls for purchase in the same shop);

-Shop has a change of selling lime, blue and orange items;

-Reduced shop's chance of selling common items.


Comments 0


Leave A Reply Form